Under Construction
March 2010 version.
Source: UDK Central web site (2011Feb20)
See also the UDK Licensing terms.
The UDK License Terms consists of an initial portion pertaining only to the Epic Games provisions, and third party provisions pertaining to third party components included in the heterogeneously-licensed UDK. Epic Games publishes the initial Epic Games portion at the bottom of their UDK FAQ page, but does not appear to make the full license available except to purchasers, possibly because the set of third party components changes from time to time as UDK evolves. The version here, obtained from a web site for UDK developers, purports to present the entire EULA in its March 2010 state. Its initial portion is largely identical to that published by Epic Games in Feb. 2011.
The license appears to comprise the following component licenses:
# | Component | License | § |
---|---|---|---|
Always present | |||
Epic End User License Agreement | proprietary license | §I | |
FBX Integration Code license | proprietary license | §II | |
Third party components varying from release to release | |||
AMD CPU drivers license | proprietary license | §III.i | |
Bink | copyright assertion, no license | §III.ii | |
Convex Decomposition | MIT license | §III.iii | |
CSHA 1 | asserted to be in the public domain | §III.iv | |
DirectX Redistributable license | proprietary license | §III.v | |
DL Malloc 2.8.3 license | CC public domain declaration | §III.vi | |
DotNetZip 1.8 (and 1.7) | link to license — Ms-PL | §III.vii | |
Dual Quaternion Skinning Code license | zlib license | §III.viii | |
FCollada | link to MIT license | §III.ix | |
JPEG license | libjpeg license | §III.x | |
libffi license | MIT license | §III.xi | |
LibXML2 license | §III.xii | ||
libPNG | link to libpng license | §III.xiii | |
Libresample | link to license | §III.xiv | |
Mersenne Prime Twister (SSE version) license | BSD license, specialized to Hiroshima University | §III.xv | |
Microsoft Visual Studio Redistributable Files license | stub of proprietary license | §III.xvi | |
NVIDIA | statement that code is licensed, no license | §III.xvii | |
Ogg Vorbis libs | link to license (BSD) | §III.xiii | |
GraphViz | link to license (EPL 1.0) | §III.xix | |
PhysX SDK NVIDIA CORPORATION NVIDIA PHYSX SDK license | proprietary license | §III.xx | |
SpeedTree license | proprietary license | §III.xxi | |
TIFF license | libtiff license (mis-formatted) | §III.xxii | |
TinyXML | zlib/libpng license | §III.xxiii | |
wxWidgets | link to license (LGPLv2.1 with exception notice) | §III.xxiv | |
zlib zlib.h license | zlib/libpng with two additional paragraphs | §III.xxv |
§I¶1§I¶1ṣ1This End User License Agreement
(Agreement
)
is a legal agreement between
either you as an individual
or the entity you represent
(You
or
Your
),
and Epic Games,
Inc.,
a Maryland Corporation located at 620 Crossroads Boulevard,
Cary,
North Carolina,
27518,
U.S.A.
(Epic
).
§I¶1ṣ2The purpose
of this license is
to allow You
to use the Unreal Engine 3 UDK
and any updates thereto provided by Epic
(the
UDK
)
on the terms set forth below.
§I¶1ṣ3If You do not agree
to the terms
of this Agreement,
You may not use the UDK.
1. §I.1Third Party Software. §I.1¶1§I.1¶1ṣ1The UDK contains third party software. §I.1¶1ṣ2Certain additional terms and conditions with respect to such software are located at THE END OF THIS AGREEMENT. §I.1¶1ṣ3THESE ADDITIONAL THIRD PARTY TERMS AND CONDITIONS are made a part of and incorporated by reference into this Agreement. §I.1¶1ṣ4In the event of a conflict between the terms and conditions applicable to the third party software and this Agreement, the terms and conditions applicable to the third party software shall govern. §I.1¶1ṣ5By accepting this Agreement, You are accepting the additional terms and conditions, if any, set forth therein. §I.1¶1ṣ6THE THIRD PARTY SOFTWARE is only licensed for use in conjunction with the UDK — any other use is prohibited.
2. §I.2License Grant. §I.2¶1§I.2¶1ṣ1Provided that You comply with all terms and conditions of this Agreement, including the License Restrictions in Section 3 below, Epic grants You, for the entire duration of the legal protection of the intellectual property rights of the UDK pursuant to applicable law (subject to Section 7), a limited, personal, non-exclusive, worldwide, non-sublicensable, and non-transferable license to
§I.2¶1ṣ2This license is being provided to You free of charge.
3. §I.3License Restrictions. §I.3¶1§I.3¶1ṣ1Epic and its suppliers reserve all rights not expressly granted to You in this Agreement. §I.3¶1ṣ2Unless applicable law gives You more rights despite this limitation, You may use the UDK only as expressly permitted in this Agreement. §I.3¶1ṣ3Thus, You may use the UDK as set forth in Section 2, but You may not:
,here except that You have the right to change the splash screen, including the right to remove the UDK logo and product identification from the splash screen, but you do not have the right to remove or alter the Powered by Unreal Technology and Bink Video logo videos following the splash screen;
4. §I.4Ownership. §I.4¶1§I.4¶1ṣ1As between the parties, Epic or its suppliers (as described in Section 1) own the title, copyright, and other intellectual property rights in the UDK, including all derivative works of the UDK. §I.4¶1ṣ2You own the title, copyright, and other intellectual property rights in the applications You develop using the UDK and any derivative works thereof, but ownership of the UDK and derivative works of the UDK, and any portion(s) of the UDK and derivative works of the UDK remains with Epic. §I.4¶1ṣ3You agree that Epic may seek and shall be entitled to injunctive, equitable, or other similar relief to protect, maintain, defend, enforce, and preserve such rights, in addition to any other available remedies. §I.4¶1ṣ4If the law of Your jurisdiction provides that You shall be the owner of derivative works of the UDK, You are not allowed to make any use of such derivative work without the prior written explicit approval of Epic, except for permitted uses set forth otherwise in this Agreement.
5. §I.5UDK Network. §I.5¶1§I.5¶1ṣ1To the extent made available by Epic, You may choose to participate in Epic's UDK Network. §I.5¶1ṣ2You hereby grant to Epic a non-exclusive, fully-paid, royalty-free, worldwide, perpetual, irrevocable, sublicensable, non-terminable, transferable, assignable license for all known types of use to reproduce, distribute, publicly perform, publicly display, make, sell, import, modify and make derivative works based on, and otherwise use and exploit:
§I.5¶1ṣ3Notwithstanding the foregoing, where applicable, Your statutory rights as an author under the law of Your jurisdiction remain unaffected. §I.5¶1ṣ4To the extent perpetual and/or non-terminable licenses are not permitted in Your jurisdiction, the license granted from You to Epic and described in this Section 5 above shall be for the entire duration of the legal protection of the intellectual property rights being granted to Epic pursuant to applicable law.
6. §I.6Export. §I.6¶1§I.6¶1ṣ1The UDK is subject to U.S. domestic and international export laws and regulations. §I.6¶1ṣ2You must comply with all applicable export laws and regulations that apply to the UDK. §I.6¶1ṣ3The laws include restrictions on destinations, end users and end use.
7. §I.7Termination. §I.7¶1§I.7¶1ṣ1Without prejudice to any other rights,
§I.7¶1ṣ2Upon termination of this Agreement, You must cease all use and destroy all copies of the UDK and all of its component parts, and any documentation related thereto. §I.7¶1ṣ3If You breach this Agreement, and Epic decides to take legal action against You, You shall pay for the reasonable costs of Epic's attorneys.
(a) §I.8.a§I.8.a¶1ṣ1In return for the consideration provided hereunder by Epic, You agree not to assert against Epic any claim, action or proceeding for infringement of any patents, patent rights or other intellectual property rights You may own or control related to any version of the UDK or use thereof.
(b) §I.8.b§I.8.b¶1ṣ1You agree to indemnify and hold harmless Epic against all costs and expenses (including reasonable attorneys fees and expenses) and all other liability resulting from or related to any claim of patent or copyright infringement, misappropriation, or misuse of trade secrets or other proprietary rights based upon Your use of the UDK, or any portion thereof, in whatever form, or any exercise by You of any rights granted under this Agreement.
9. §I.9Entire Agreement; Survival. §I.9¶1§I.9¶1ṣ1This Agreement and the terms for supplements and updates that You use, are the entire agreement between You and Epic relating to the UDK and they supersede all prior or contemporaneous oral or written communications, proposals and representations with respect to the UDK or any other subject matter covered by this Agreement. §I.9¶1ṣ2Sections 3, 4, 6, and 8 through 18 (inclusive) survive any termination or expiration of this Agreement.
10. §I.10Severability. §I.10¶1§I.10¶1ṣ1If any provision of this Agreement is held by a court of competent jurisdiction to be void, invalid, unenforceable or illegal, the other provisions shall continue in full force and effect.
11. §I.11Governing Law and Jurisdiction. §I.11¶1§I.11¶1ṣ1The laws of North Carolina shall govern the interpretation of this contract and shall apply to claims for breach of it, regardless of conflict of laws principles. §I.11¶1ṣ2All other claims, including claims regarding consumer protection laws, unfair competition laws, and in tort, will be subject to the laws of Your state of residence in the United States, or if You live outside the United States, the laws of the jurisdiction in which You reside. §I.11¶1ṣ3You and we irrevocably consent to the exclusive jurisdiction and venue of the state or federal courts in Wake County, North Carolina, USA for all disputes arising out of or relating to this contract. §I.11¶1ṣ4You further agree that Epic shall be allowed to apply for injunctive remedies (or any equivalent legal relief) in any jurisdiction. §I.11¶1ṣ5For the avoidance of doubt, this Agreement shall be construed and enforced without regard to the United Nations Convention on the International Sale of Goods, which shall not apply to this Agreement.
12. §I.12Disclaimer of Warranty.
§I.12¶1§I.12¶1ṣ1The UDK is licensed
as is.
§I.12¶1ṣ2You bear the risk
of using it.
§I.12¶1ṣ3Neither Epic
nor its suppliers give any express
or statutory representations,
warranties,
guarantees
or conditions.
§I.12¶1ṣ4Epic
and its suppliers also exclude all implied warranties,
including any warranty
of merchantability,
title,
durability,
fitness
for a particular purpose
and non-infringement.
§I.12¶1ṣ5Nothing
in this Agreement shall affect those statutory rights
which You are always entitled
to as a consumer
and
that You cannot contractually agree
to alter
or waive.
§I.12¶1ṣ6The limitations
and exclusions
of liability do not apply
if and
to the extent
13. §I.13Exclusion of Incidental, Consequential, and Certain Other Damages. §I.13¶1§I.13¶1ṣ1You can recover from Epic direct damages up to U.S. $25.00 only. §I.13¶1ṣ2You cannot recover any other damages from Epic or its suppliers, including damages for lost profits or data, or consequential, special, direct, indirect or incidental damages. §I.13¶1ṣ3This limitation includes, but is not limited to:
§I.13¶1ṣ4It also applies even if Epic knew or should have known about the possibility of the damages. §I.13¶1ṣ5The foregoing limitations on liability are intended to apply to the warranties and disclaimers above and all other aspects of this Agreement. §I.13¶1ṣ6The limitations and exclusions of liability do not apply if and to the extent
14. §I.14U.S. Government End Users.
§I.14¶1§I.14¶1ṣ1The UDK
and related documentation are
Commercial Items
,
as
that term is defined at 48 C.F.R. §2.101,
consisting
of
Commercial Computer Software
and
Commercial Computer Software Documentation
,
as such terms are used
in 48 C.F.R. §12.212
or 48 C.F.R. §227.7202,
as applicable.
§I.14¶1ṣ2Consistent
with 48 C.F.R. §12.212
or 48 C.F.R. §227.7202-1 through 227.7202-4,
as applicable,
the Commercial Computer Software
and Commercial Computer Software Documentation are being licensed
to U.S. Government end users
§I.14¶1ṣ3Unpublished-rights reserved under the copyright laws of the United States.
15. §I.15No Waiver. §I.15¶1§I.15¶1ṣ1Any act by Epic to exercise, or failure or delay in exercise of, any of its rights under this Agreement, at law, or in equity shall not be deemed a waiver of those or any other rights or remedies available in contract, at law or in equity.
16. §I.16No Support. §I.16¶1§I.16¶1ṣ1Neither Epic nor its suppliers has any obligation to provide support services for the UDK or any portion thereof.
17. §I.17No Assignment. §I.17¶1§I.17¶1ṣ1You shall not, without the prior written consent of Epic, assign, transfer, charge, sub-contract or deal in any other manner with all or any of its rights or obligations under this Agreement. §I.17¶1ṣ2Epic may at any time assign, transfer, charge, sub-contract or deal in any other manner with all or any of its rights or obligations under this Agreement.
18. §I.18Legal Effect. §I.18¶1§I.18¶1ṣ1This Agreement describes certain legal rights. §I.18¶1ṣ2You may have other rights under the laws of Your jurisdiction. §I.18¶1ṣ3This Agreement does not change Your rights under the laws of Your jurisdiction if the laws of Your jurisdiction do not permit it to do so. §I.18¶1ṣ4Limitations and exclusions of warranties and remedies in this Agreement may not apply to You because Your jurisdiction may not allow them in Your particular circumstance. §I.18¶1ṣ5In the event that certain provisions of this Agreement are not enforceable in Your jurisdiction, such provisions shall be enforceable to the further extent possible under applicable law.
1.
Roman numeral I. in original
§II.1¶1§II.1¶1ṣ1Licensee grants
to End-User Licensee a non-exclusive license
to use the FBX Integration Code,
as is
,
without warranty
of any kind,
under the terms stated
in this Agreement.
2. §II.2§II.2¶1ṣ1End-User Licensee will not copy the Licensed Software except:
3.
§II.3§II.3¶1ṣ1End-User Licensee agrees not
to use any Open Source
(defined below)
in the development
of the FBX Integration Code
in such a way
that would cause the non-Open Source portions
of the FBX Integration Code
to be subject
to any Open Source licensing terms
or obligations.
§II.3¶1ṣ2Open Source
means any software code that:
4. §II.4§II.4¶1ṣ1End-User Licensee may not install, access or otherwise copy or use the FBX Integration Code except as expressly authorized by this Agreement. §II.4¶1ṣ2End-User Licensee may not distribute, rent, loan, lease, sell, sublicense, or otherwise transfer all or any portion of the FBX Integration Code, or any rights granted in this Agreement, to any other person without the prior written consent of Licensor. §II.4¶1ṣ3End- User Licensee may not install or access, or allow the installation or access of, the FBX Integration Code over the Internet for the purposes of making the FBX Integration Code available to third parties, including, without limitation, use in connection with a Web hosting or similar services. §II.4¶1ṣ4End Licensee may not utilize any equipment, device, software, or other means designed to circumvent or remove any form of copy protection used by Licensee or its licensors in connection with the FBX Integration Code, or use the FBX Integration Code together with any, authorization code, serial number, or other copy protection device not supplied by Licensee or its licensors. §II.4¶1ṣ5End-User Licensee may not use or export the FBX Integration Code outside of the country of purchase for any reason. §II.4¶1ṣ6Title to and ownership of the intellectual property rights associated with the FBX Integration Code and any copies remain with Licensee and its suppliers.
5.
§II.5§II.5¶1ṣ1End-User Licensee is hereby notified
that Autodesk,
Inc.,
Ill McInnis Parkway,
San Rafael,
California 94903
(Autodesk
)
is a third-party beneficiary
to this Agreement
to the extent
that this Agreement contains provisions
which relate
to End-User Licensee's use
of the FBX Integration Code.
§II.5¶1ṣ2Such provisions are made expressly
for the benefit
of Autodesk
and are enforceable by Autodesk
in addition
to Licensee.
6. §II.6§II.6¶1ṣ1In no event shall Licensee or its suppliers be liable in any way for indirect, special or consequential damages of any nature, including without limitation, lost business profits, or liability or injury to third persons, whether foreseeable or not, regardless of whether Licensee or its suppliers have been advised of the possibility of such damages.
§III¶1§III¶1ṣ1This page and/or pages linked from this page contain Third Party Software Notices and/or Additional Terms and Conditions for the UDK. §III¶1ṣ2These notices and/or additional terms and conditions apply only with respect to the software supplied by the named third party and are made a part of and incorporated by reference into the Epic Games, Inc. UDK License Terms.
§III.iAMD CPU drivers §III.i¶1§III.i¶1ṣ1PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. §III.i¶1ṣ2BY USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE.
1. §III.i.1License.
§III.i.1¶1§III.i.1¶1ṣ1The software accompanying this License
(hereinafter
Software
),
regardless
of the media
on
which it is distributed,
are licensed
to you by Advanced Micro Devices,
Inc.
(AMD
)
for use solely
in conjunction
with AMD hardware products purchased
with the Software
(AMD Hardware
).
§III.i.1¶1ṣ2You own the medium
on
which the Software is recorded,
but AMD
and AMD's Licensors
(referred
to collectively as
AMD
)
retain title
to the Software
and related documentation.
§III.i.1¶1ṣ3You may:
ṣ3.1a)
use the Software solely
in conjunction
with the AMD Hardware
on a single computer;
ṣ3.2b)
make one copy
of the Software
in machine-readable form
for backup purposes only.
§III.i.1¶1ṣ4You must reproduce
on such copy AMD's copyright notice
and any other proprietary legends
that were
on the original copy
of the Software;
ṣ4.1c)
transfer all your license rights
in the Software provided you must also transfer a copy
of this License,
the backup copy
of the Software,
the AMD Hardware
and the related documentation
and provided the other party reads
and agrees
to accept the terms
and conditions
of this License.
§III.i.1¶1ṣ5Upon such transfer your license is then terminated.
2. §III.i.2Restrictions. §III.i.2¶1§III.i.2¶1ṣ1The Software contains copyrighted and patented material, trade secrets and other proprietary material. §III.i.2¶1ṣ2In order to protect them, and except as permitted by applicable legislation, you may not: ṣ2.1a) decompile, reverse engineer, disassemble or otherwise reduce the Software to a human-perceivable form; ṣ2.2b) modify, network, rent, lend, loan, distribute or create derivative works based upon the Software in whole or in part; ṣ2.3or c) electronically transmit the Software from one computer to another or over a network or otherwise transfer the Software except as permitted by this License.
3. §III.i.3Termination. §III.i.3¶1§III.i.3¶1ṣ1This License is effective until terminated. §III.i.3¶1ṣ2You may terminate this License at any time by destroying the Software, related documentation and all copies thereof. §III.i.3¶1ṣ3This License will terminate immediately without notice from AMD if you fail to comply with any provision of this License. §III.i.3¶1ṣ4Upon termination you must destroy the Software, related documentation and all copies thereof.
4. §III.i.4Government End Users.
§III.i.4¶1§III.i.4¶1ṣ1If you are acquiring the Software
on behalf
of any unit
or agency
of the United States Government,
the following provisions apply.
§III.i.4¶1ṣ2The Government agrees the Software
and documentation were developed at private expense
and are provided with
RESTRICTED RIGHTS
.
§III.i.4¶1ṣ3Use,
duplication,
or disclosure by the Government is subject
to restrictions as set forth
in DFARS 227.7202-1(a)
and 227.7202-3(a)
(1995),
DFARS 252.227-7013(c)(1)(ii)
(Oct 1988),
FAR 12.212(a)(1995),
FAR 52.227-19,
(June 1987)
or FAR 52.227-14(ALT III)
(June 1987),
as amended
from time
to time.
§III.i.4¶1ṣ4In the event
that this License,
or any part thereof,
is deemed inconsistent
with the minimum rights identified
in the Restricted Rights provisions,
the minimum rights shall prevail.
5. §III.i.5No Other License. §III.i.5¶1§III.i.5¶1ṣ1No rights or licenses are granted by AMD under this License, expressly or by implication, with respect to any proprietary information or patent, copyright, trade secret or other intellectual property right owned or controlled by AMD, except as expressly provided in this License.
6. §III.i.6Additional Licenses. §III.i.6¶1§III.i.6¶1ṣ1DISTRIBUTION OR USE OF THE SOFTWARE WITH AN OPERATING SYSTEM MAY REQUIRE ADDITIONAL LICENSES FROM THE OPERATING SYSTEM VENDOR.
7. §III.i.7Disclaimer of Warranty on Software.
§III.i.7¶1§III.i.7¶1ṣ1You expressly acknowledge
and agree
that use
of the Software is at your sole risk.
§III.i.7¶1ṣ2The Software
and related documentation are provided
AS IS
and
without warranty
of any kind
and AMD EXPRESSLY DISCLAIMS ALL WARRANTIES,
EXPRESS
AND IMPLIED,
INCLUDING,
BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES
OF MERCHANTABILITY
AND FITNESS
FOR A PARTICULAR PURPOSE.
§III.i.7¶1ṣ3AMD DOES NOT WARRANT
THAT THE FUNCTIONS CONTAINED
IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS,
OR
THAT THE OPERATION
OF THE SOFTWARE WILL BE UNINTERRUPTED
OR ERROR-FREE,
OR
THAT DEFECTS
IN THE SOFTWARE WILL BE CORRECTED.
§III.i.7¶1ṣ4THE ENTIRE RISK AS
TO THE RESULTS
AND PERFORMANCE
OF THE SOFTWARE IS ASSUMED BY YOU.
§III.i.7¶1ṣ5FURTHERMORE,
AMD DOES NOT WARRANT
OR MAKE ANY REPRESENTATIONS REGARDING THE USE
OR THE RESULTS
OF THE USE
OF THE SOFTWARE
OR RELATED DOCUMENTATION
IN TERMS
OF THEIR CORRECTNESS,
ACCURACY,
RELIABILITY,
CURRENTNESS,
OR OTHERWISE.
§III.i.7¶1ṣ6NO ORAL
OR WRITTEN INFORMATION
OR ADVICE GIVEN BY AMD
OR AMD'S AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY
OR
IN ANY WAY INCREASE THE SCOPE
OF THIS WARRANTY.
§III.i.7¶1ṣ7SHOULD THE SOFTWARE PROVE DEFECTIVE,
YOU
(AND NOT AMD
OR AMD'S AUTHORIZED REPRESENTATIVE)
ASSUME THE ENTIRE COST
OF ALL NECESSARY SERVICING,
REPAIR
OR CORRECTION.
§III.i.7¶1ṣ8THE SOFTWARE IS NOT INTENDED
FOR USE
IN MEDICAL,
LIFE SAVING
OR LIFE SUSTAINING APPLICATIONS.
§III.i.7¶1ṣ9SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION
OF IMPLIED WARRANTIES,
SO THE ABOVE EXCLUSION MAY NOT APPLY
TO YOU.
8. §III.i.8Limitation of Liability. §III.i.8¶1§III.i.8¶1ṣ1UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL AMD, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE USE, MISUSE OR INABILITY TO USE THE SOFTWARE OR RELATED DOCUMENTATION, BREACH OR DEFAULT, INCLUDING THOSE ARISING FROM INFRINGEMENT OR ALLEGED INFRINGEMENT OF ANY PATENT, TRADEMARK, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT, BY AMD, EVEN IF AMD OR AMD'S AUTHORIZED REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. §III.i.8¶1ṣ2SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. §III.i.8¶1ṣ3AMD will not be liable for 1)loss of, or damage to, your records or data or 2) any damages claimed by you based on any third party claim. §III.i.8¶1ṣ4In no event shall AMD's total liability to you for all damages, losses, and causes of action (whether in contract, tort (including negligence) or otherwise) exceed the amount paid by you for the Software.
9. §III.i.9Controlling Law and Severability. §III.i.9¶1§III.i.9¶1ṣ1This Agreement will be governed by and construed under the laws of the State of California without reference to its conflicts of law principles. §III.i.9¶1ṣ2The rights and obligations under this Agreement shall not be governed by the United Nations Convention on Contracts or the International Sale of Goods, the application of which is expressly excluded. §III.i.9¶1ṣ3Each party hereto submits to the jurisdiction of the state and federal courts of Santa Clara County and the Northern District of California for the purpose of all legal proceedings arising out of or relating to this Agreement or the subject matter hereof. §III.i.9¶1ṣ4Each party waives any objection which it may have to contest such forum.
10. §III.i.10Complete Agreement. §III.i.10¶1§III.i.10¶1ṣ1This License constitutes the entire agreement between the parties with respect to the use of the Software and the related documentation, and supersedes all prior or contemporaneous understandings or agreements, written or oral, regarding such subject matter. §III.i.10¶1ṣ2No amendment to or modification of this License will be binding unless in writing and signed by a duly authorized representative of AMD.
§III.iiBink §III.ii¶1§III.ii¶1ṣ1Uses Bink Video. §III.ii¶1ṣ2Copyright (C) 1997-2009 by RAD Game Tools, Inc.
§III.iiiConvex Decomposition §III.iii¶1§III.iii¶1ṣ1Copyright (c) 2007 by John W. Ratcliff jratcliff@infiniplex.net
§III.iii¶2§III.iii¶2ṣ1The MIT license:
§III.iii¶3§III.iii¶3ṣ1Permission is hereby granted,
free
of charge,
to any person obtaining a copy
of this software
and associated documentation files
(the
Software
),
to deal
in the Software
without restriction,
including
without limitation the rights
to use,
copy,
modify,
merge,
publish,
distribute,
sublicense,
and/or sell copies
of the Software,
and
to permit persons
to whom the Software is furnished
to do so,
subject
to the following conditions:
ṣ1.1The above copyright notice
and this permission notice shall be included
in all copies
or substantial portions
of the Software.
§III.iii¶4§III.iii¶4ṣ1THE SOFTWARE IS PROVIDED
AS IS
,
WITHOUT WARRANTY
OF ANY KIND,
EXPRESS
OR IMPLIED,
INCLUDING
BUT NOT LIMITED
TO THE WARRANTIES
OF MERCHANTABILITY,
FITNESS
FOR A PARTICULAR PURPOSE
AND NONINFRINGEMENT.
§III.iii¶4ṣ2IN NO EVENT SHALL THE AUTHORS
OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM,
DAMAGES
OR OTHER LIABILITY,
WHETHER
IN AN ACTION
OF CONTRACT,
TORT
OR OTHERWISE,
ARISING FROM,
OUT
OF OR
IN CONNECTION
WITH THE SOFTWARE
OR THE USE
OR OTHER DEALINGS
IN THE SOFTWARE.
§III.ivCSHA 1 §III.iv¶1§III.iv¶1ṣ1100% free public domain implementation of the SHA-1 algorithm by Dominik Reichl <dominik.reichl@t-online.de> http://www.dominik-reichl.de/
§III.vDirectX Redistributable §III.v¶1§III.v¶1ṣ1MICROSOFT SOFTWARE LICENSE TERMS MICROSOFT DIRECTX END USER RUNTIME
§III.v¶2§III.v¶2ṣ1These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. §III.v¶2ṣ2Please read them. §III.v¶2ṣ3They apply to the software named above, which includes the media on which you received it, if any. §III.v¶2ṣ4The terms also apply to any Microsoft
for this software, unless other terms accompany those items. §III.v¶2ṣ5If so, those terms apply.
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§III.xviMicrosoft Visual Studio Redistributable Files §III.xvi¶1§III.xvi¶1ṣ1This software uses certain redistributable software components provided by Microsoft. §III.xvi¶1ṣ2By accepting the terms of this agreement you agree to indemnify, defend, and hold harmless Microsoft from any claims including attorneys' fees, related to the distribution or use of this program.
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§III.XX¶1§III.XX¶1ṣ1Welcome to the new world of reality gaming brought to you by PhysX™ acceleration from NVIDIA™.
§III.XX¶2§III.XX¶2ṣ1NVIDIA Corporation is willing
to license the PHYSX SDK
and the accompanying documentation
to you only
on the condition
that you accept all the terms
in this License Agreement
(Agreement
)
and accurately maintain all required information
on your NVIDIA PhysX Developer Site Profile
(My Support->My Profile
).
§III.XX¶3§III.XX¶3ṣ1IMPORTANT: ṣ1.1READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE ACCOMPANYING NVIDIA PHYSX SDK.
§III.XX¶4§III.XX¶4ṣ1BY CLICKING
ON THE
ACCEPT
BUTTON BELOW,
YOU ACKNOWLEDGE
THAT YOU HAVE READ THIS AGREEMENT,
UNDERSTAND IT
AND AGREE
TO BE BOUND BY THE TERMS
OF THIS AGREEMENT.
§III.XX¶4ṣ2IF YOU DO NOT AGREE
TO THE TERMS
OF THIS AGREEMENT,
NVIDIA IS NOT WILLING
TO LICENSE THE PHYSX SDK
TO YOU.
§III.XX¶4ṣ3IF YOU DO NOT AGREE
TO THESE TERMS,
YOU MAY,
WITHIN 15 DAYS,
RETURN THIS ENTIRE PRODUCT
TO THE LOCATION WHERE YOU ACQUIRED IT
OR PROVIDE WRITTEN VERIFICATION
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OF THE ENTIRE PRODUCT
IF YOU HAVE ACQUIRED THE PRODUCT BY DOWNLOAD.
1. §III.XX.1Definitions.
§III.XX.1¶1§III.XX.1¶1ṣ1Physics Application
means a software application designed
for use
and fully compatible
with the PhysX SDK
and/or NVIDIA Graphics processor products,
including a video game,
visual simulation,
movie,
or other entertainment product.
§III.XX.1¶1ṣ2PhysX Software Development Kit or
PhysX SDK
means the set
of instructions
for computers,
in executable form
and
in any media
(which may include diskette,
CD-ROM,
downloadable internet,
hardware,
or firmware)
comprising NVIDIA's proprietary Software Development Kit
and related media
and printed materials,
including Redistributable Code,
Sample Code,
reference guides
and manuals,
installation routines,
PhysX drivers,
API's,
libraries,
any subsequent updates
or adaptations provided by NVIDIA,
whether
with this installation
or as separately downloaded.
§III.XX.1¶1ṣ3Redistributable Code
means the Sample Code
and any object code files located
in the
\SDKs\lib\
and
\Tools\NXuStream2
directories
of the PhysX SDK.
§III.XX.1¶1ṣ4Sample Code
means the sample interface
or application source
and object code files contained within the PhysX SDK's
Samples
directory
or made available
for download
from the PhysX developer site
and designated as sample code.
2. §III.XX.2License.
§III.XX.2¶1§III.XX.2¶1ṣ1NVIDIA Corporation
(NVIDIA
)
grants you
(you
)
a limited,
nonexclusive,
non-transferable world-wide,
royalty-free license to
§III.XX.2¶1ṣ2Any terms or conditions appearing on the face or reverse side of any purchase order, purchase order acknowledgment or other order document that are different from, or in addition to, the terms of this Agreement will not be binding on the parties, even if payment is accepted. §III.XX.2¶1ṣ3Except as expressly granted herein, no other license under any patent, copyright, trade secret, trademark or other intellectual property right is granted to or conferred upon you by this Agreement. §III.XX.2¶1ṣ4All other rights are expressly reserved by NVIDIA and its licensors.
3. §III.XX.3Redistribution; Physics Applications. §III.XX.3¶1§III.XX.3¶1ṣ1Any redistribution of the PhysX SDK or portions thereof must be subject to an end user license agreement including language that
§III.XX.3¶1ṣ2Upon request, you must provide NVIDIA with two (2) copies of any Physics Application and related documentation that is commercially released subject to a license enabling NVIDIA to use and publicly display reasonable portions of such Physics Application for advertising purposes. §III.XX.3¶1ṣ3Physics Application(s) should be sent to:
§III.XX.3¶2§III.XX.3¶2ṣ1NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Attention: ṣ1.1PhysX Business Development Manager
4. §III.XX.4Ownership, Protections. §III.XX.4¶1§III.XX.4¶1ṣ1The PhysX SDK is owned by NVIDIA and NVIDIA licensors, and is protected by United States copyright laws, international treaty provisions, and other applicable laws. §III.XX.4¶1ṣ2With regard to any copies made, you agree to reproduce any copyright notices and other proprietary legends included on the original.NVIDIA copyright notice(s) may appear in any of several forms, including machinereadable form, and you agree to reproduce such notice in each form in which it appears. §III.XX.4¶1ṣ3Title and copyrights to the PhysX SDK and any copies made by you remain with NVIDIA and its licensors. §III.XX.4¶1ṣ4You acknowledge that the PhysX SDK contain valuable proprietary information and trade secrets and that unauthorized or improper use of the PhysX SDK will result in irreparable harm to NVIDIA and its licensors for which monetary damages would be inadequate and for which NVIDIA and its licensors will be entitled to immediate injunctive relief. §III.XX.4¶1ṣ5Subject to the rights of NVIDIA and its licensors in the PhysX SDK and the Sample Code, you own your modifications to the Sample Code.
5. §III.XX.5Restrictions. §III.XX.5¶1§III.XX.5¶1ṣ1You will not, and will not permit others to:
§III.XX.5¶1ṣ2Unauthorized copying of the PhysX SDK, or failure to comply with any of the provisions of this Agreement, will result in automatic termination of this license.
6. §III.XX.6Attribution Requirements and Trademark License.
§III.XX.6¶1§III.XX.6¶1ṣ1You must provide attribution
to NVIDIA
and the NVIDIA PhysX SDK
in the
About
or
Info
box menu items
(or equivalent)
of all Physics Applications using any portion
of the PhysX SDK
in the format set forth below,
or as otherwise specified
or approved
in writing by NVIDIA:
§III.XX.6¶2§III.XX.6¶2ṣ1PhysX™ technology provided under license from NVIDIA Corporation (Copyright © 2002, 2003, 2004, 2005, 2006 NVIDIA Corporation, USA. §III.XX.6¶2ṣ2All rights reserved. §III.XX.6¶2ṣ3http://www.nvidia.com.
§III.XX.6¶3§III.XX.6¶3ṣ1Except as expressly set forth in this Section 6, or in a separate written agreement with NVIDIA, you may not use NVIDIA's trademarks, whether registered or unregistered, in connection with the Physics Application in any manner or imply that NVIDIA endorses or otherwise approves of the Physics Application or that you and NVIDIA are in any way affiliated. §III.XX.6¶3ṣ2Your use of the NVIDIA name under this Agreement does not create any right, title or interest in the NVIDIA name or any NVIDIA trademarks and all goodwill arising from your use inure solely to the benefit of NVIDIA.
7. §III.XX.7DISCLAIMER.
§III.XX.7¶1§III.XX.7¶1ṣ1EXCEPT
FOR THE ABOVE EXPRESS LIMITED WARRANTY,
THE PHYSX SDK IS PROVIDED
AS IS
AND NVIDIA
AND ITS LICENSORS MAKE,
AND YOU RECEIVE,
NO OTHER WARRANTIES
OF ANY KIND,
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IMPLIED,
STATUTORY,
OR
IN ANY COMMUNICATION
WITH YOU.
§III.XX.7¶1ṣ2NVIDIA SPECIFICALLY DISCLAIMS ANY OTHER WARRANTY INCLUDING THE IMPLIED WARRANTIES
OF MERCHANTABILITY,
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OR FITNESS
FOR A PARTICULAR PURPOSE.
§III.XX.7¶1ṣ3NVIDIA DOES NOT WARRANT
THAT THE OPERATION
OF THE SOFTWARE WILL BE UNINTERRUPTED
OR ERROR FREE
OR
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IN THE SOFTWARE WILL BE CORRECTED.
§III.XX.7¶1ṣ4NVIDIA MAKES NO WARRANTY
WITH RESPECT
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OF THE SOFTWARE
AND DOCUMENTATION.
§III.XX.7¶1ṣ5Some jurisdictions do not allow the exclusion
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so the above exclusion may not apply
to you.
8. §III.XX.8Remedies. §III.XX.8¶1§III.XX.8¶1ṣ1The entire liability of NVIDIA and its licensors, and your exclusive remedy under the warranty provided herein will be, at NVIDIA's option, to replace any Media found to be defective within the warranty period, or to refund the purchase price and terminate this Agreement. §III.XX.8¶1ṣ2To seek such a remedy, you must return the entire PhysX SDK to NVIDIA, with a copy of the original purchase receipt within the warranty period.
9. §III.XX.9Confidential Information.
§III.XX.9¶1§III.XX.9¶1ṣ1All technical
and business information disclosed by NVIDIA
to you
under this Agreement,
including
but not limited
to source code,
documentation,
technical assistance
and any confidential information pertaining
to NVIDIA's business
or products,
are
to be considered
NVIDIA Confidential Information.
§III.XX.9¶1ṣ2You will not disclose any portion
of NVIDIA Confidential Information
to any third party
and will protect all NVIDIA Confidential Information
with the same degree
of care as you use
to protect your own information
of a confidential
or proprietary nature,
but always
with at least a reasonable degree
of care.
§III.XX.9¶1ṣ3This obligation
of confidentiality will survive termination
and/or expiration
of this Agreement
for any reason.
10. §III.XX.10LIMITATION OF LIABILITY. §III.XX.10¶1§III.XX.10¶1ṣ1THE TOTAL LIABILITY OF NVIDIA AND ITS LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED $100 IN THE AGGREGATE. §III.XX.10¶1ṣ2IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE LIABLE IN ANY WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL OR PUNITIVE DAMAGES OF ANY NATURE, INCLUDING WITHOUT LIMITATION, LOST BUSINESS PROFITS, OR LIABILITY OR INJURY TO THIRD PERSONS, WHETHER FORESEEABLE OR NOT, REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. §III.XX.10¶1ṣ3Some jurisdictions do not permit limitations of liability for incidental or consequential damages, so the above exclusions may not apply to you.
11. §III.XX.11Customer and Technical Support. §III.XX.11¶1§III.XX.11¶1ṣ1You will be solely responsible for providing customer and technical support to end users of the Physics Application for all features of the Physics Application, including those features that relate to integration, functionality or compatibility of the Physics Application with NVIDIA products. §III.XX.11¶1ṣ2NVIDIA may provide you with technical support related to use of the PhysX SDK under terms and conditions as posted on the NVIDIA PhysX developer website, which may, in NVIDIA's sole discretion, be changed from time to time.
12. §III.XX.12Term of License; Termination.
§III.XX.12¶1§III.XX.12¶1ṣ1Your right
to use the PhysX SDK will begin when you click the
I ACCEPT
button,
which constitutes acceptance
of the terms
and conditions herein.
§III.XX.12¶1ṣ2The license is effective until otherwise terminated.
§III.XX.12¶1ṣ3You may terminate it at any time by destroying the PhysX SDK
and all portions thereof,
together
with all copies
in any form.
§III.XX.12¶1ṣ4If you fail
to comply
with any material term
or condition
of this Agreement
and do not cure the noncompliance within 30 days
of receipt
of written notice
of noncompliance
from NVIDIA,
NVIDIA may terminate your rights
to conduct any further development
under Sections
2(a)
and
(b)
of this Agreement
(Partial Termination
).
§III.XX.12¶1ṣ5Upon Partial Termination,
you will certify
to NVIDIA
in writing
that the original
and all stand-alone copies,
in whole
or
in part,
of the PhysX SDK have been destroyed.
§III.XX.12¶1ṣ6Upon Partial Termination,
you may continue
to distribute any Physics Application
that has been commercially released prior
to such termination subject
to prospective compliance
with this Agreement.
§III.XX.12¶1ṣ7Upon any other termination,
you will certify
to NVIDIA
in writing
that the original
and all copies,
in whole
or
in part,
of the PhysX SDK have been destroyed,
including those portions contained within any unshipped Physics Applications.
13. §III.XX.13Governing Law. §III.XX.13¶1§III.XX.13¶1ṣ1This Agreement will be governed by the laws of the United States of America to the extent that they apply and otherwise by the laws of the State of California, without reference to principles of conflicts of law.
14. §III.XX.14Export. §III.XX.14¶1§III.XX.14¶1ṣ1You agree and certify that no portion of the PhysX SDK nor any other technical data received from NVIDIA will be exported outside the United States except as authorized and as permitted by the laws and regulations of the United States. §III.XX.14¶1ṣ2If you have rightfully obtained the PhysX SDK outside of the United States, you agree that you will not re-export any portion of the PhysX SDK nor any other technical data received from NVIDIA, except as permitted by the laws and regulations of the United States and the laws and regulations of the jurisdiction in which you obtained the PhysX SDK.
15. §III.XX.15Assignment. §III.XX.15¶1§III.XX.15¶1ṣ1You may not sublicense, assign or transfer this Agreement or the PhysX SDK except as expressly provided in this Agreement. §III.XX.15¶1ṣ2Any attempt to otherwise sublicense, assign or transfer any of the rights, duties or obligations hereunder is null and void.
16. §III.XX.16Survival. §III.XX.16¶1§III.XX.16¶1ṣ1The parties agree that where the context of any provision indicates an intent that it will survive the term of this Agreement, then it will survive. §III.XX.16¶1ṣ2All terms of this Agreement survive Partial Termination except Sections 2(a) and (b).
17. §III.XX.17Entire Agreement. §III.XX.17¶1§III.XX.17¶1ṣ1This Agreement contains the parties' entire agreement regarding your use of the PhysX SDK and may be amended only in writing signed by both parties.
§III.XX.17¶2§III.XX.17¶2ṣ1IF THE FOREGOING TERMS
AND CONDITIONS ARE ACCEPTABLE
TO YOU,PLEASE INDICATE YOUR AGREEMENT
AND ACCEPTANCE BY CLICKING BELOW
ON THE BUTTON LABELED
I ACCEPT
.
§III.XX.17¶3§III.XX.17¶3ṣ1PhysX SDK, © 2006 NVIDIA Corporation All rights reserved.
§III.XX.17¶4§III.XX.17¶4ṣ1NVIDIA and PhysX are trademarks of NVIDIA Corporation with registrations pending in the US Patent & Trademark Office and elsewhere. §III.XX.17¶4ṣ2All rights reserved.
§III.XX.17¶5§III.XX.17¶5ṣ1US AND INTERNATIONAL PATENTS PENDING.
§III.xxiSpeedTree §III.xxi¶1§III.xxi¶1ṣ1PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. §III.xxi¶1ṣ2BY USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE.
§III.xxi¶2§III.xxi¶2ṣ1The SpeedTree software
(hereinafter
Software
)
is licensed
to you as an individual
or the entity you represent by Interactive Data Visualization,
Inc.
(IDV
)
for use solely
in conjunction
with the Unreal Engine 3 UDK
(UDK
).
§III.xxi¶3§III.xxi¶3ṣ1You acknowledge
and agree
that you are not a third party beneficiary
of any agreements between Epic Games,
Inc.
(Epic
)
and IDV.
§III.xxi¶4§III.xxi¶4ṣ1You acknowledge
and agree
that IDV is
and shall be a third party beneficiary
of the UDK End User License Agreement between you
and Epic
(UDK EULA
).
§III.xxi¶5§III.xxi¶5ṣ1You acknowledge and agree that no claim, action, or demand shall lie against IDV with respect to any loss, cost, liability, damages, or expense arising out of or related to the UDK EULA or the Software. §III.xxi¶5ṣ2For purposes of clarity, you shall not file any suit or bring any cause of action against IDV with respect to the UDK EULA or the Software.
§III.xxi¶6§III.xxi¶6ṣ1You acknowledge that IDV has not made any warranties to you with respect to the Software, that IDV expressly disclaims implied warranties of merchantability or fitness for a particular purpose, and that IDV has no obligation to honor any warranties that Epic may provide to you in the UDK EULA or otherwise.
§III.xxi¶7§III.xxi¶7ṣ1IDV retains any and all right, title, interest, and intellectual property rights in and to the Software, including any results and/or proceeds created by you using the Software that may be embedded in the applications you develop using the UDK, and no title to such Software, including any results and/or proceeds, is transferred to you or any third party through the UDK EULA or otherwise. §III.xxi¶7ṣ2You shall adhere to all applicable laws, regulations and rules relating to the export of technical data and shall not export or re-export any technical data, any products received from Epic, or the direct product of such technical data to any proscribed country listed in such applicable laws, regulations and rules unless properly authorized.
§III.xxi¶8§III.xxi¶8ṣ1Neither you nor any of your agents or consultants shall assign, sublicense, transfer, reproduce, copy, modify, disassemble, decompile, or otherwise reverse engineer any portion of the Software; ṣ1.1provided, however, that you may make results and/or proceeds of any application created with the UDK including the Software, available to your own end users under, and only under, the same terms that govern your use of and rights to the UDK.
§III.xxiiTIFF §III.xxii¶1§III.xxii¶1ṣ1Copyright (c) 1988-1997 Sam Leffler Copyright (c) 1991-1997 Silicon Graphics, Inc. No paragraph break in original
§III.xxii¶2§III.xxii¶2ṣ1Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose Is hereby granted without fee, provided that
No paragraph break in original
§III.xxii¶3§III.xxii¶3ṣ1THE SOFTWARE IS PROVIDED
AS-IS
AND
WITHOUT WARRANTY
OF ANY KIND,
EXPRESS,
IMPLIED
OR OTHERWISE,
INCLUDING
WITHOUT LIMITATION,
ANY WARRANTY
OF MERCHANTABILITY
OR FITNESS
FOR A PARTICULAR PURPOSE.
No paragraph break in original §III.xxii¶4§III.xxii¶4ṣ1IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
§III.xxiiiTinyXML §III.xxiii¶1§III.xxiii¶1ṣ1TinyXML is released under the zlib license:
§III.xxiii¶2§III.xxiii¶2ṣ1This software is provided as-is
,
without any express
or implied warranty.
§III.xxiii¶2ṣ2In no event will the authors be held liable
for any damages arising
from the use
of this software.
No paragraph break in original
§III.xxiii¶3§III.xxiii¶3ṣ1Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
§III.xxivwxWidgets §III.xxiv¶1§III.xxiv¶1ṣ1License Terms: ṣ1.1http://www.wxwindows.org/about/licence3.txt
§III.xxvzlib zlib.h — §III.xxv¶1§III.xxv¶1ṣ1interface of the 'zlib' general purpose compression library version 1.2.3, July 18th, 2005
§III.xxv¶2§III.xxv¶2ṣ1Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
§III.xxv¶3§III.xxv¶3ṣ1This software is provided as-is
,
without any express
or implied warranty.
§III.xxv¶3ṣ2In no event will the authors be held liable
for any damages arising
from the use
of this software.
§III.xxv¶4§III.xxv¶4ṣ1Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
§III.xxv¶5§III.xxv¶5ṣ1Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu
§III.xxv¶6§III.xxv¶6ṣ1The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).